Conway's Game of Life

Dune
Matrix
Rules
  • Any live cell with fewer than two live neighbors dies (underpopulation)
  • Any live cell with two or three live neighbors lives
  • Any live cell with more than three live neighbors dies (overpopulation)
  • Any dead cell with exactly three live neighbors becomes alive (reproduction)
Game Controls
Generation: 0
Pattern Types
  • Still Lifes: Patterns that don't change from one generation to the next
  • Oscillators: Patterns that repeat in a cycle (Blinker, Toad, Beacon, Pulsar)
  • Spaceships: Patterns that translate across the grid (Glider, LWSS)
  • Methuselahs: Small patterns that evolve for many generations (R-pentomino, Diehard, Acorn)
  • Guns: Patterns that produce other patterns indefinitely (Glider Gun)